Cabinet+ is a parametric furniture tool designed for real time production workflows. Built in Houdini as an HDA and integrated into Unreal Engine 5, the system enables real time editing of geometry creating endless variations. The goal was to create a non destructive, reusable asset capable of generating multiple variations from a single source.
Procedural materials were created in Substance Designer and linked in Unreal, allowing live texture customization without re-exporting assets.
This project focuses on tool based asset creation rather than static modeling, emphasizing flexibility, iteration speed, and pipeline efficiency.
Real time parameter adjustments of the geometry and texture using Houdini Engine and Substance in UE5 plugin respectively
Variation Breakdown
Exploded View
Process Breakdown
Texture adjustment inside Houdini using COP Network